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Can disclosures be used to build resistance to persuasive techniques that encourage gambling?

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Author(s): Cemiloglu, Deniz ; Gurgun, Selin ; Arden-Close, Emily ; Jiang, Nan ; Ali, Raian

Journal: International Journal of Human–Computer Interaction

Year Published: 2023

Date Added: March 01, 2024

Various businesses use persuasive techniques to increase user engagement with their platforms. People who use different digital interfaces may be unaware of persuasive techniques and their effects. In this study, the researchers used online gambling websites as an example to examine whether explainable persuasion could be used to build resistance to persuasive techniques. The explanation persuasion used was a disclosure telling people that a persuasive technique (i.e., an online casino bonus offer) was being used. The researchers found that explainable persuasion can be used to increase people’s knowledge and awareness of persuasive interfaces and improve their resistance to such techniques.


Citation: Cemiloglu, D., Gurgun, S., Arden-Close, E., Jiang, N., & Ali, R. (2023). Explainability as a psychological inoculation: Building resistance to digital persuasion in online gambling through explainable interfaces. International Journal of Human–Computer Interaction. Advance online publication. https://doi.org/10.1080/10447318.2023.2281744

Article DOI: https://doi.org/10.1080/10447318.2023.2281744

Keywords: ethics ; informed choice ; online gambling ; Persuasive System Design (PSD)

Topics: Online Gambling

Conceptual Framework Factors:   Exposure - Gambling Setting ; Types - Structural Characteristics ; Exposure - Accessibility ; Resources - Harm Reduction, Prevention, and Protection ; Gambling Resources ; Resources - Interventions

Study Design: Experimental: RCT (randomized controlled trial)

Geographic Coverage: United Kingdom

Study Population: Adults who speak English and had bet daily or weekly on online slots and roulette in the past 12 months (N = 240). People who scored in the range of problem gambling (PGSI scores of 8 or higher), undergoing treatment, or experiencing negative consequences from gambling were excluded.

Sampling Procedure: Participants were recruited through Prolific, a crowdsourcing platform.

Study Funding:

No funding sources were declared for this study.

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  • Services
    • Funding Opportunities
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    • Project Consulting
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    • Evidence Centre
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