Skill-based gambling machines (SGMs) combine skill that is often used in video games with the chance-based mechanism of traditional electronic gaming machines (EGMs). The outcomes of SGMs are still determined by chance. The purpose of this study was to compare the appeal and behavioural consequences of gambling on an SGM and a traditional EGM. A total of 1,260 adults completed an online task that simulated either an SGM or EGM. Overall, younger adults, those who regularly gambled on EGMs, and those with more gambling problems were more likely to find the SGM appealing. Those who gambled on the SGM showed greater illusions of control. The visual appeal of the SGM had some influence on betting speed. There was no difference in overall betting intensity between the SGM and the EGM.