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Many top-grossing iPhone games are non-compliant with loot box industry self-regulation in the United Kingdom

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View Open Access Article View Snapshot Back to Search Results

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Author(s): Xiao, Leon Y. ; Lund, Mie Lange

Journal: Royal Society Open Science

Year Published: 2025

Date Added: October 31, 2025

Loot boxes are gambling-like items in video games that can be bought for real money. In this study, the researchers looked at the extent to which popular iPhone games are compliant with loot box self-regulation rules in the United Kingdom (UK). The researchers assessed the extent to which the 100 highest-grossing iPhone games in the UK Apple App Store: prevented the purchase of loot boxes by people under 18 years of age unless parental consent was provided; disclosed the presence of loot boxes in the game; and provided disclosures of the probability of each reward in a loot box. Games were identified on January 18th and July 18th, 2024, and evaluated. Overall, games were largely non-compliant with the three self-regulation principles, with compliance rates ranging from 8.6% to 23.5% after July 18th, 2024. Many games remained non-compliant and were not delisted from the Apple App Store, suggesting that loot box self-regulation has not been effectively enforced. Policy makers can use the findings to improve regulations surrounding loot boxes and their enforcement.


Citation: Xiao, L. Y., & Lund, M. L. (2025). Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: A longitudinal study on poor implementation. Royal Society Open Science, 12(5), 250704. https://doi.org/10.1098/rsos.250704

Article DOI: https://doi.org/10.1098/rsos.250704

Keywords: consumer protection ; Corporate Social Responsibility (CSR) ; loot boxes ; regulation ; video games

Topics: Information for Operators ; Information for Policy Makers

Conceptual Framework Factors:   Environment - Culture of Social Responsibility ; Exposure - Convergence of Gaming and Gambling ; Gambling Environment ; Environment - Public Policy ; Gambling Exposure

Study Design: Observational: Longitudinal

Geographic Coverage: United Kingdom

Study Population: The 100 highest-grossing video games available from the UK Apple App Store

Sampling Procedure: The lists of the 100 highest-grossing iPhone games in the UK on January 18, 2024, and on July 18, 2024, were separately collated through data.ai.

Study Funding:

This study was funded by the City University of Hong Kong, the Agency for Higher Education and Science of the Danish Ministry of Higher Education and Science, and the IT University of Copenhagen.

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