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The impact of impulsivity on the relationship between disordered gambling and attentional bias

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View Open Access Article View Snapshot Back to Search Results

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Author(s): Kim, Hyoun S. ; Ritchie, Emma V. ; Sears, Christopher R. ; Hodgins, David C. ; Kowatch, Kristy R. ; McGrath, Daniel S.

Journal: Journal of Behavioral Addictions

Year Published: 2022

Date Added: October 13, 2022

People with disordered gambling tend to pay more attention to gambling cues over other cues. This is called attentional bias. This study tested whether impulsivity played a role in the relationship between disordered gambling and attentional bias. Participants were 75 adults who gambled on electronic gaming machines (EGMs) regularly. They completed an eye-tracking task to measure attentional bias. Participants also completed several questionnaires measuring impulsivity and disordered gambling. Two aspects of impulsivity, negative and positive urgency, influenced the impact of disordered gambling on attentional bias. For participants with more severe gambling problems, those with a higher level of negative urgency showed larger attentional bias to EGM images. The same was true for positive urgency.


Citation: Kim, H. S., Ritchie, E. V., Sears, C. R., Hodgins, D. C., Kowatch, K. R., & McGrath, D. S. (2022). Affective impulsivity moderates the relationship between disordered gambling severity and attentional bias in electronic gaming machine (EGM) players. Journal of Behavioral Addictions, 11(2), 386–395. https://doi.org/10.1556/2006.2022.00043

Article DOI: https://doi.org/10.1556/2006.2022.00043

Keywords: attentional bias ; Electronic Gambling Machines (EGMs) ; eye tracking ; gambling disorder ; impulsivity ; urgency

Topics: Game Types ; Impulsivity ; Information for Operators ; Slots and VLTs

Conceptual Framework Factors:   Psychological - Personality and Temperament ; Psychological Factors ; Biological Factors

Study Design: Observational: Cross-sectional

Geographic Coverage: Canada

Study Population: Undergraduate students and community members who were aged 18 to 60 years and gambled on EGMs at least monthly (n = 75). Participants had never sought treatment for a gambling disorder, had no intention of quitting gambling in the next 30 days, and reported no colour blindness.

Sampling Procedure: Convenience sampling - Undergraduate students were recruited via a research participation system and flyers posted on campus. Individuals from the community were recruited via advertisements on Facebook and Kijiji.

Study Funding:

This research was funded by the Alberta Gambling Research Institute.

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