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The reasons why young adults move from playing social casino games to online gambling

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Author(s): Kim, Hyoun S. ; Wohl, Michael J. A. ; Gupta, Rina ; Derevensky, Jeffrey L.

Journal: Asian Journal of Gambling Issues and Public Health

Year Published: 2017

Date Added: December 21, 2017

Social casino games are free-to-play simulated gambling games available on social networking sites, such as Facebook. They have become popular among young people. In these games, users play with virtual credits instead of real money. However, there are concerns that playing social casino games may act as a gateway to real gambling. Some studies have reported that people transition to online gambling after they have experience playing social casino games. 

Online gambling is considered a risky form of gambling due to its ease of access. Gamblers can go on the Internet to gamble at anytime and anywhere they want. Moreover, social casino games portray gambling as a positive and glamorous activity, which may attract young adults to try real gambling. It is important to understand the factors that motivate young adults to gamble online, including the role of social casino games. Through three focus groups with young adults between the ages of 18 to 24, the present study explored the potential link between social casino gaming and online gambling.


Citation: Kim, H. S., Wohl, M. J. A., Gupta, R., & Derevensky, J. L. (2017). Why do young adults gamble online? A qualitative study of motivations to transition from social casino games to online gambling. Asian Journal of Gambling Issues and Public Health, 7(1), 6. http://dx.doi.org/10.1186/s40405-017-0025-4

DOI: http://dx.doi.org/10.1186/s40405-017-0025-4

Keywords: adolescents ; online gambling ; qualitative ; social casino games ; social media

Topics: Children and Youth ; Online Gambling ; Priority Populations

Conceptual Framework Factors:   Exposure - Gambling Setting ; Types - Structural Characteristics ; Exposure - Marketing and Messaging ; Exposure - Accessibility ; Exposure - Convergence of Gaming and Gambling ; Psychological - Lifespan Development ; Gambling Exposure

Response Rate: N/A

Study Design: Descriptive: Qualitative

Geographic Coverage: Canada

Study Population: Young adults, aged 18–24 years, who reported gambling online at least twice per month

Sampling Procedure: Participants were recruited from two large Canadian universities in two ways: 1) first-year students at one university completed a short survey screening for disordered gambling and were invited to participate if they gambled online and had consented to be contacted for future studies; and 2) advertising of the study in large classrooms at both universities

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    • Safer Gambling Evaluation Evidence Hub
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