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      Displaying 1 - 10 of 175 results


      snapshot summaries

      Explainable persuasion information about techniques used to encourage gambling in online gambling platforms

      Author(s): Cemiloglu, Deniz ; Arden-Close, Emily ; Hodge, Sarah E. ; Ali, Raian
      Journal: Journal of Systems and Software
      Year Published: 2023

      Explainable persuasion helps share information about the persuasive design techniques used in a system to change or shape attitudes and/or behaviours. This...

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      snapshot summaries

      The link between loot boxes and problem gambling in Mainland China, and opinions regarding probability disclosures and pity-timers

      Author(s): Xiao, Leon Y. ; Fraser, Tullia C. ; Newall, Philip W. S.
      Journal: Journal of Gambling Studies
      Year Published: 2022

      Studies in Western countries have found that loot boxes are linked with problem gambling. The People’s Republic of China (PRC) is the largest video game market...

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      snapshot summaries

      A comparison of loot box regulations from a public health perspective

      Author(s): Xiao, Leon Y. ; Henderson, Laura L. ; Nielsen, Rune K. L. ; Newall, Philip W. S.
      Journal: Current Addiction Reports
      Year Published: 2022

      This article compares different ways that countries have regulated paid loot boxes. It also emphasizes the importance of a public health approach to loot box...

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      snapshot summaries

      The relationship between positive play and loyalty to a casino

      Author(s): Hollingshead, Samantha J. ; Davis, Christopher G. ; Wohl, Michael J. A.
      Journal: International Gambling Studies
      Year Published: 2022

      The researchers explored whether positive play influences loyalty to a casino. In Study 1, they surveyed 188 people who were members of casino loyalty...

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      Instructional Resources

      Bank customers experiencing gambling related vulnerabilities and harm: Exploring an ethics of care: Toolkit of recommendations for gambling support

      Author(s): Gordon, Ross ; Badejo, Foluké ; Cahill, Hayden
      Publisher: QUT Centre for Justice
      Year Published: 2022

      This toolkit provides guidance to financial institutions in supporting customers experiencing gambling harms. It outlines drivers of gambling harms. These can...

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      snapshot summaries

      China’s compliance guidelines for blind boxes: Broader relevance for loot boxes and other gambling-like products

      Author(s): Xiao, Leon Y.
      Journal: Gaming Law Review
      Year Published: 2022

      Blind boxes are gambling-like products that contain random rewards. They are similar to loot boxes in video games. Guidelines on the marketing of blind boxes...

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      Reports

      Behavioural risk audit of gambling operator platforms

      Author(s): The Behavioural Insights Team
      Publisher: The Behavioural Insights Team
      Year Published: 2022

      This report presents the results of a behavioural risk audit of gambling and betting operator sites. The researchers examined ten sites between March and April...

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      Reports

      Digital wellbeing & online gambling: Identifying conceptual and empirical relationships

      Author(s): Stark, Sasha
      Publisher: Responsible Gambling Council
      Year Published: 2022

      This report examines digital wellbeing and online gambling. It provides a definition of digital wellbeing. The report defines digital wellbeing as the personal...

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      Reports

      Gambling digital tools across the player spectrum: Promising practices and future opportunities

      Author(s): Stark, Sasha
      Publisher: Responsible Gambling Council
      Year Published: 2022

      This report focuses on the needs and opportunities to use digital tools to support people who gamble. It outlines gaps around digital supports. This can include...

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      snapshot summaries

      Loot box probability disclosure statements in iPhone games in China

      Author(s): Xiao, Leon Y. ; Henderson, Laura L. ; Yang, Yuhan ; Newall, Philip W. S.
      Journal: Behavioural Public Policy
      Year Published: 2021

      Loot boxes provide randomized rewards in video games. The People’s Republic of China (PRC) is the first and only jurisdiction to require video game companies to...

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      Displaying 1 - 10 of 175 results

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      • Services
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        • Data Repository
        • Evidence Centre
        • Gambling from a Public Health Perspective
        • Prevention and Education Review: Gambling-Related Harm
        • Research to Inform Action Evidence Hub
        • Safer Gambling Evaluation Evidence Hub
        • Resources for Safer Gambling During COVID-19
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        • National Strategy to Reduce Gambling Harms in Great Britain
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