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      Displaying 1 - 10 of 179 results


      snapshot summaries

      Simulated gambling games and gaming disorder among Australian adolescents

      Author(s): Hing, Nerilee ; Russell, Alex M. T. ; King, Daniel L. ; Rockloff, Matthew J. ; Browne, Matthew ; Newall, Philip W. S. ; Greer, Nancy
      Journal: Addictive Behaviors
      Year Published: 2023

      People with gaming disorder (GD) typically have trouble stopping when gaming, even if they experience negative consequences. Simulated gambling games include...

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      snapshot summaries

      Playing sports gambling predictor games is linked to age, gambling severity, and online sports gambling

      Author(s): Wilson, Charley ; Butler, Nadia ; Quigg, Zara
      Journal: Journal of Public Health
      Year Published: 2022

      Inducements are gambling sales promotions that offer incentives to bet. One inducement that gambling operators use are free-to-play sports gambling predictor...

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      snapshot summaries

      The links between adolescents’ engagement with simulated gambling games, monetary gambling, and problem gambling

      Author(s): Hing, Nerilee ; Dittman, Cassandra K. ; Russell, Alex M. T. ; King, Daniel L. ; Rockloff, Matthew J. ; Browne, Matthew ; Newall, Philip W. S. ; Greer, Nancy
      Journal: International Journal of Environmental Research and Public Health
      Year Published: 2022

      Many adolescents play simulated gambling games. This study examined the links between youth participation in simulated gambling games, monetary gambling, and...

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      snapshot summaries

      Validating a Swedish version of the Risky Loot Box Index as a measure of problematic loot box use

      Author(s): Forsström, David ; Chahin, Gabriel ; Savander, Samuel ; Mentzoni, Rune A. ; Gainsbury, Sally M.
      Journal: Addictive Behaviors Reports
      Year Published: 2022

      Loot boxes are a feature of video games, where in-game items are acquired through game play or by purchasing with money. There are concerns that loot boxes are...

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      snapshot summaries

      Loot box spending in video games – relationship to gambling and wellbeing

      Author(s): Etchells, Peter J. ; Morgan, Alexandra L. ; Quintana, Daniel S.
      Journal: Royal Society Open Science
      Year Published: 2022

      Loot boxes are a type of in-game purchase. People who buy loot boxes do not know the content of their “box” until they have purchased it. This has led to...

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      snapshot summaries

      The link between loot boxes and problem gambling in Mainland China, and opinions regarding probability disclosures and pity-timers

      Author(s): Xiao, Leon Y. ; Fraser, Tullia C. ; Newall, Philip W. S.
      Journal: Journal of Gambling Studies
      Year Published: 2022

      Studies in Western countries have found that loot boxes are linked with problem gambling. The People’s Republic of China (PRC) is the largest video game market...

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      snapshot summaries

      A comparison of loot box regulations from a public health perspective

      Author(s): Xiao, Leon Y. ; Henderson, Laura L. ; Nielsen, Rune K. L. ; Newall, Philip W. S.
      Journal: Current Addiction Reports
      Year Published: 2022

      This article compares different ways that countries have regulated paid loot boxes. It also emphasizes the importance of a public health approach to loot box...

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      snapshot summaries

      Differences between people who purchase and earn loot boxes in Overwatch

      Author(s): Larche, Chanel J. ; Chini, Katrina ; Lee, Christopher ; Dixon, Mike J.
      Journal: Journal of Gambling Studies
      Year Published: 2022

      Many video games include purchasable loot boxes. Some games also allow players to earn loot boxes without spending money. The researchers examined gambling,...

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      snapshot summaries

      Do people who play video games refer to harms from their loot box use when they complete problem gambling screens?

      Author(s): Sidloski, Benjamin ; Brooks, Gabriel A. ; Zhang, Ke ; Clark, Luke
      Journal: Addictive Behaviors
      Year Published: 2022

      Loot boxes have been linked to problem gambling. One explanation is that loot boxes serve as a gateway to gambling. The second is that loot boxes attract people...

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      snapshot summaries

      China’s compliance guidelines for blind boxes: Broader relevance for loot boxes and other gambling-like products

      Author(s): Xiao, Leon Y.
      Journal: Gaming Law Review
      Year Published: 2022

      Blind boxes are gambling-like products that contain random rewards. They are similar to loot boxes in video games. Guidelines on the marketing of blind boxes...

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      Displaying 1 - 10 of 179 results

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        • Gambling from a Public Health Perspective
        • Prevention and Education Review: Gambling-Related Harm
        • Research to Inform Action Evidence Hub
        • Safer Gambling Evaluation Evidence Hub
        • Resources for Safer Gambling During COVID-19
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