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A pilot study exploring board games for adolescent gambling prevention

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View Open Access Article View Snapshot Back to Search Results

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Author(s): Cardinali, Paola ; Guasco, Stefania ; Boero, Fabio ; Olcese, Martina

Journal: Frontiers in Psychology

Year Published: 2026

Date Added: July 30, 2026

The Game in Lab project is an intervention that uses board games and guided debriefing discussion to prevent gambling among adolescents. This pilot study evaluated the effectiveness of Game in Lab. A total of 210 Italian secondary school students were initially enrolled in the study. Students from six classes were randomly assigned to the intervention condition, where they participated in Game in Lab. The other six classes were assigned to a control condition. Of the 210 students, 129 completed the assessments at baseline (T0) and immediately after the intervention (T1). A total of 25 students also participated in three focus groups after the intervention.

Students in both groups held lower gambling-related cognitive distortions and positive expectancies at T1. The intervention did not seem to make a difference, and students in the intervention group reported slightly higher gambling-related cognitive distortions at T1 than the control group. However, in the focus groups, students discussed having increased critical thinking, greater emotional awareness, and a better understanding of gambling risks.


Citation: Cardinali, P., Guasco, S., Boero, F., & Olcese, M. (2026). Gamble game: A pilot mixed-methods study on board games for adolescent gambling prevention in the school setting. Frontiers in Psychology, 17, 1756454. https://doi.org/10.3389/fpsyg.2026.1756454

Article DOI: https://doi.org/10.3389/fpsyg.2026.1756454

Keywords: adolescents ; cognitive distortions ; education ; prevention

Topics: Children and Youth ; Gambling Resources ; Information for Operators ; Prevention ; Priority Populations

Conceptual Framework Factors:   Psychological Factors ; Resources - Harm Reduction, Prevention, and Protection ; Social - Social Demographics ; Psychological - Lifespan Development ; Social Factors ; Gambling Resources ; Resources - Interventions

Study Design: Experimental: RCT (randomized controlled trial)

Geographic Coverage: Italy

Study Population: Students from Italian secondary schools (N=210 enrolled in the study and 129 completed both pre- and post-intervention measures)

Sampling Procedure: Participants were students from secondary schools, with six classes randomized to the intervention condition and six to the control condition. Entire classes were invited to participate, and students who returned parental consent form and provided assent were included in the study.

Study Funding:

This study was funded by the Libellud Foundation.

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