Close
Close
Browser Compatibility Notification
It appears you are trying to access this site using an outdated browser. As a result, parts of the site may not function properly for you. We recommend updating your browser to its most recent version at your earliest convenience.
Skip to Content
Home
I'd Like To...
Greo Logo
Contact Us Main menu icon
  • About Us
    • What We Do
    • Team
    • Our Philosophy
    • Board of Directors
    • Join Us
    View our Evidence Centre page
    Search the Evidence Centre
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
    View our Evidence Centre search page
    Search the Evidence Centre
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
    View our Evidence Centre search page
    Search the Evidence Centre
  • Partners
    • Network to Reduce Gambling Harms
    • Academic Forum for the Study of Gambling (AFSG)
    • National Strategy to Reduce Gambling Harms in Great Britain
    View our Evidence Centre page
    Search the Evidence Centre
  • Contact
    • Get in Touch
    • Helplines
    View our Evidence Centre page
    Search the Evidence Centre
  • Search
News:
Pause

Do microtransactions in digital games predict problem gambling over time?

Show or hide navigation More
Decrease text size Default text size Increase text size
Print This Page
Share This Page
  • Open new window to share this page via Facebook Facebook
  • Open new window to share this page via LinkedIn LinkedIn
  • Open new window to share this page via Twitter Twitter
  • Email This page Email
View Open Access Article View Snapshot Back to Search Results

snapshot summaries


Author(s): Vuorinen, Ilkka ; Savolainen, Iina ; Oksanen, Atte

Journal: Journal of Gambling Studies

Year Published: 2025

Date Added: January 23, 2026

Microtransactions are purchases that people can make within digital games to obtain rewards like cosmetic upgrades, new game content, and in-game currency. Concerns have been raised about the potential for microtransactions to encourage gambling. In this study, the researchers looked at how microtransactions in digital games might influence problem gambling over time.

The researchers recruited 949 adults living in mainland Finland who played digital games. Participants completed eight online surveys, each six months apart, between 2021 and 2024. The surveys included questions about gambling participation, problem gambling, microtransactions in digital games, alcohol use, and mental health symptoms.

Microtransactions predicted increased problem gambling across the study timepoints. However, this effect disappeared when accounting for gambling participation, suggesting that gambling participation more strongly predicts future problem gambling than microtransactions. Therefore, the effect of microtransactions on problem gambling might be indirect. These findings provide insight into the complex relationships between microtransactions, gambling participation, and future problem gambling.


Citation: Vuorinen, I., Savolainen, I., & Oksanen, A. (2025). Pay to play or pay to lose? The impact of in-game spending in digital games on gambling problems. Journal of Gambling Studies. Advance online publication. https://doi.org/10.1007/s10899-025-10453-4

Article DOI: https://doi.org/10.1007/s10899-025-10453-4

Keywords: alcohol use ; gambling ; gaming ; mental health ; microtransactions

Topics: Comorbidities ; Substance Use

Conceptual Framework Factors:   Psychological - Comorbid Disorders ; Psychological Factors ; Exposure - Convergence of Gaming and Gambling ; Gambling Exposure

Study Design: Observational: Longitudinal

Geographic Coverage: Finland

Study Population: Adults living in mainland Finland who played digital games (N = 949 at T1)

Sampling Procedure: Participants were recruited through Norstat, a market research company.

Study Funding:

Funding for this study was provided by the Finnish Foundation for Alcohol Studies. Open access funding was provided by Tampere University.

Login to Edit

Receive Email Updates...
×
Greo promotes health and well-being by mobilizing evidence to prevent and mitigate harms related to gambling, gaming, technology use, and the use of substances.
 
© 2026 Greo Evidence Insights
Suite 195, 3-304 Stone Road West
Guelph, ON N1G 4W4
Canada

Tel: (519) 763-8049

Twitter icon 

AccessibilityPrivacySitemapEvidence CentreContact UsBoard Login
Designed by eSolutions Group
  • About Us
    • What We Do
    • Team
    • Our Philosophy
    • Board of Directors
    • Join Us
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
  • Partners
    • Network to Reduce Gambling Harms
    • Academic Forum for the Study of Gambling (AFSG)
    • National Strategy to Reduce Gambling Harms in Great Britain
  • Contact
    • Get in Touch
    • Helplines