Close
Close
Browser Compatibility Notification
It appears you are trying to access this site using an outdated browser. As a result, parts of the site may not function properly for you. We recommend updating your browser to its most recent version at your earliest convenience.
Skip to Content
Home
I'd Like To...
Greo Logo
Contact Us Main menu icon
  • About Us
    • What We Do
    • Team
    • Board of Directors
    • Join Us
    View our Evidence Centre page
    Search the Evidence Centre
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
    View our Evidence Centre search page
    Search the Evidence Centre
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
    View our Evidence Centre search page
    Search the Evidence Centre
  • Partners
    • National Strategy to Reduce Gambling Harms in Great Britain
    • Academic Forum for the Study of Gambling (AFSG)
    View our Evidence Centre page
    Search the Evidence Centre
  • Contact
    • Get in Touch
    • Helplines
    View our Evidence Centre page
    Search the Evidence Centre
  • Search
News:
Pause

Explainable persuasion information about techniques used to encourage gambling in online gambling platforms

Show or hide navigation More
Decrease text size Default text size Increase text size
Print This Page
Share This Page
  • Open new window to share this page via Facebook Facebook
  • Open new window to share this page via LinkedIn LinkedIn
  • Open new window to share this page via Twitter Twitter
  • Email This page Email
View Open Access Article View Snapshot Back to Search Results

snapshot summaries


Author(s): Cemiloglu, Deniz ; Arden-Close, Emily ; Hodge, Sarah E. ; Ali, Raian

Journal: Journal of Systems and Software

Year Published: 2023

Date Added: January 23, 2023

Explainable persuasion helps share information about the persuasive design techniques used in a system to change or shape attitudes and/or behaviours. This study examined how aware people who gamble online are of persuasive design techniques used by online gambling platforms, and how they felt about explainable persuasion. A total of 250 adults in the UK who gambled regularly completed a survey. Most people knew how online gambling platforms used different persuasive design techniques (e.g., in-game rewards, reminders, and praise). Most people were also aware of the intention of these techniques and the potential harm. Most people believed that explainable persuasion could help them stay in control of their gambling. Over half believed it would make them feel more positive towards gambling operators. Many thought explainable persuasion could also remind them of the possible side effects of persuasive techniques.


Citation: Cemiloglu, D., Arden-Close, E., Hodge, S. E., & Ali, R. (2023). Explainable persuasion for interactive design: The case of online gambling. The Journal of Systems & Software, 195, 111517. https://doi.org/10.1016/j.jss.2022.111517

Article DOI: https://doi.org/10.1016/j.jss.2022.111517

Keywords: ethics ; informed choice ; online gambling ; Persuasive System Design (PSD)

Topics: Online Gambling

Conceptual Framework Factors:   Environment - Culture of Social Responsibility ; Exposure - Gambling Setting ; Types - Structural Characteristics ; Exposure - Accessibility ; Gambling Environment ; Gambling Exposure

Study Design: Descriptive: Survey

Geographic Coverage: United Kingdom

Study Population: Adults who regularly bet online on slot or roulette games in the past 12 months (n = 250). On average, participants were 36 years old. Half of the participants were men. About 31% of participants had six or more online gambling accounts. About 30% of participants had moderate-risk gambling while 28% had problem gambling.

Sampling Procedure: A total of 250 participants were recruited through Prolific, an online recruitment platform. Participants had to be at least 18 years. They had to speak English fluently and live in the UK. Participants regularly bet online on slot or roulette games in the past 12 months.

Study Funding:

This study was partly supported by the Kindred Group – Division of Responsible Gaming and Research through a match-funded PhD project.

Login to Edit

Receive Email Updates...
×

© 2023 Greo

Suite 195, 3-304 Stone Road West
Guelph, ON, N1G 4W4
Tel: (519) 763-8049

Twitter icon

AccessibilityPrivacySitemapEvidence CentreContact UsBoard Login
Designed by eSolutions Group
  • About Us
    • What We Do
    • Team
    • Board of Directors
    • Join Us
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
  • Partners
    • National Strategy to Reduce Gambling Harms in Great Britain
    • Academic Forum for the Study of Gambling (AFSG)
  • Contact
    • Get in Touch
    • Helplines