This study explored digital geographies and geographies of home in relation to gaming. The researchers proposed social, seasonal, and limited time as social scientific framings for understanding the impacts of loot boxes and other gambling-style systems in digital games on everyday family life. They drew on data collected for a three year project based in England. The dataset included video recordings of children and youth playing games at home, as well as interviews with parents and game designers. The researchers explored how parents navigated children’s requests for purchases, rules, rewards, and pocket money.