Close
Close
Browser Compatibility Notification
It appears you are trying to access this site using an outdated browser. As a result, parts of the site may not function properly for you. We recommend updating your browser to its most recent version at your earliest convenience.
Skip to Content
Home
I'd Like To...
Greo Logo
Contact Us Main menu icon
  • About Us
    • What We Do
    • Team
    • Our Philosophy
    • Board of Directors
    • Join Us
    View our Evidence Centre page
    Search the Evidence Centre
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
    View our Evidence Centre search page
    Search the Evidence Centre
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
    View our Evidence Centre search page
    Search the Evidence Centre
  • Partners
    • Network to Reduce Gambling Harms
    • Academic Forum for the Study of Gambling (AFSG)
    • National Strategy to Reduce Gambling Harms in Great Britain
    View our Evidence Centre page
    Search the Evidence Centre
  • Contact
    • Get in Touch
    • Helplines
    View our Evidence Centre page
    Search the Evidence Centre
  • Search
News:
Pause

Immersion in slot machine gambling influences how long people pause before starting the next spin

Show or hide navigation More
Decrease text size Default text size Increase text size
Print This Page
Share This Page
  • Open new window to share this page via Facebook Facebook
  • Open new window to share this page via LinkedIn LinkedIn
  • Open new window to share this page via Twitter Twitter
  • Email This page Email
View Open Access Article View Snapshot Back to Search Results

snapshot summaries


Author(s): Murch, W. Spencer ; Ferrari, Mario A. ; Clark, Luke

Journal: The Quarterly Journal of Experimental Psychology

Year Published: 2024

Date Added: July 19, 2024

The post-reinforcement pause (PRP) refers to a break that animals take between receiving some uncertain reward and beginning to seek the next reward. Spin Initiation Latency (SIL) is the time to initiate the next spin after a bet is placed on a slot machine and the outcome is known. The aim of this study was to examine whether immersion in slot machine gambling influenced PRP duration. This study also examined whether this effect varied due to the nature of reinforcement. A total of 53 Canadian adults (19+ years old) were recruited. Participants were given $40 CAD to gamble on a popular slot machine. Eighteen participants were asked to bet until all funds were used, while the other participants bet until 20 minutes had passed.

The SIL duration was longer for trials that involved forms of positive reinforcement; that is, participants paused for longer before starting the next spin after wins, free-spin bonus features, and losses disguised as wins (LDWs) than after losses. Free-spin bonus features resulted in the largest PRP. Wins had the next highest effect on PRP, followed by LDWs. The researchers also found support for the influences of immersion in gambling. Specifically, longer pauses following wins and LDWs occurred among participants who were more immersed in gambling.


Citation: Murch, W. S., Ferrari, M. A., & Clark, L. (2024). Post-reinforcement pauses during slot machine gambling are moderated by immersion. Quarterly Journal of Experimental Psychology. Advance online publication. https://doi.org/10.1177/17470218241239054

Article DOI: https://doi.org/10.1177/17470218241239054

Keywords: gambling ; machine learning ; post-reinforcement pause ; slot-machine gambling

Conceptual Framework Factors:   Gambling Types ; Types - Structural Characteristics ; Psychological Factors ; Psychological - Judgement and Decision Making

Study Design: Secondary Data Analysis

Geographic Coverage: Canada, British Columbia

Study Population: Data from a total of 53 adults (19+ years) with experience in slot machine gambling and living in Vancouver, BC, Canada, were used. Participants could not have any neuropsychiatric diseases, ophthalmic diseases, neurological problems resulting from traumatic brain injury, or psychotropic medication use. Participants were also excluded if they reported ‘high-risk gambling’ on the Problem Gambling Severity Index.

Sampling Procedure: Participants were recruited through the community message board craiglist.ca

Study Funding:

This study was supported by funding from the Centre for Gambling Research at UBC and from the Natural Sciences and Engineering Research Council.

Login to Edit

Receive Email Updates...
×
Greo promotes health and well-being by mobilizing evidence to prevent and mitigate harms related to gambling, gaming, technology use, and the use of substances.
 
© 2026 Greo Evidence Insights
Suite 195, 3-304 Stone Road West
Guelph, ON N1G 4W4
Canada

Tel: (519) 763-8049

Twitter icon 

AccessibilityPrivacySitemapEvidence CentreContact UsBoard Login
Designed by eSolutions Group
  • About Us
    • What We Do
    • Team
    • Our Philosophy
    • Board of Directors
    • Join Us
  • Services
    • Funding Opportunities
    • Applied Research
    • Knowledge Products 
    • Knowledge Management
    • Stakeholder Engagement
    • Impact Evaluation
    • Project Consulting
  • Resources
    • Conceptual Framework of Harmful Gambling
    • Data Repository
    • Evidence Centre
    • Gambling from a Public Health Perspective
    • Prevention and Education Review: Gambling-Related Harm
    • Research to Inform Action Evidence Hub
    • Safer Gambling Evaluation Evidence Hub
    • Resources for Safer Gambling During COVID-19
  • Partners
    • Network to Reduce Gambling Harms
    • Academic Forum for the Study of Gambling (AFSG)
    • National Strategy to Reduce Gambling Harms in Great Britain
  • Contact
    • Get in Touch
    • Helplines