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Reducing loot box complexity through ethical design as part of consumer protection

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View Open Access Article View Snapshot Back to Search Results

snapshot summaries


Author(s): Xiao, Leon Y. ; Newall, Philip W. S.

Journal: Journal of Gambling Issues

Year Published: 2022

Date Added: December 16, 2022

Loot boxes have been argued to be structurally and psychologically similar to gambling. Many countries are deciding how best to regulate loot boxes. Requiring video game companies to disclose the probabilities of obtaining rewards in loot boxes is one consumer protection measure. However, the reward structures of most loot boxes are complex. This reduces the potential of disclosures to meaningfully protect people from financial harm. In this article, the authors propose four ways to ethically design loot boxes for consumer protection: (1) capping the number of loot boxes per game; (2) capping the maximum number of potential rewards per loot box; (3) making the probabilities equal across rewards; and (4) implementing “exhaustible” loot boxes that guarantee people will not receive duplicate rewards.


Citation: Xiao, L. Y., & Newall, P. (2022). Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design. Journal of Gambling Issues. Advance online publication. https://doi.org/10.4309/LDOM8890

Article DOI: https://doi.org/10.4309/LDOM8890

Conceptual Framework Factors:   Resources - Harm Reduction, Prevention, and Protection ; Gambling Environment ; Environment - Public Policy ; Gambling Resources

Study Design: Other Review

Study Funding:

Leon Y. Xiao is supported by a PhD Fellowship funded by the IT University of Copenhagen (IT-Universitetet i København), which is publicly funded by the Kingdom of Denmark.

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