Various sectors are focusing on how to support the wellbeing of young people in digital spaces. Yet, there is limited research and resources on this topic. This report considers how to support the digital wellbeing of young people in relation to online entertainment. Online entertainment includes gaming, gambling, and social media. It focuses on young people between 12 and 24 years old. The report outlines ways to develop support for the digital wellbeing of young people. It promotes collaboration among stakeholders to develop support. The report outlines success factors for supporting the digital wellbeing of young people. These include:
- Centre goals around a shared meaning of digital wellbeing
- Gather stakeholders across digital entertainment spaces
- Outline roles for stakeholders
- Focus activities on building relationships and addressing areas of need
- Assess emerging initiatives and share learnings
An executive summary of the full report is available here.
Additionally, a summary report of stakeholder roundtable proceedings is available here.