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The effect of cognitive dissonance on gambling behaviour

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View Abstract View Snapshot Back to Search Results

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Author(s): Auer, Michael M. ; Griffiths, Mark D.

Journal: International Journal of Mental Health and Addiction

Year Published: 2017

Date Added: November 28, 2017

One way to get gamblers to gamble more responsibly is to give them personalized feedback about their gambling behaviour, including the amount of money spent. Past research has found that gamblers receiving personalized feedback go on to spend less money and time gambling than those who did not receive personalized feedback.

Providing information to gamblers about the amount of money spent gambling may result in cognitive dissonance. Cognitive dissonance refers to a mismatch between attitudes and beliefs. For example, the mismatch between what gamblers have actually spent and what they think they have spent. To reduce cognitive dissonance, gamblers may change their behaviour, such as gambling less.

The current study explored changes in gambling behaviour by giving gamblers personalized information and asking whether the amount of money lost to gambling was (i) more than expected, (ii) about as much as expected, or (iii) less than expected. The researchers expected that gamblers who spent more money than they thought they had would experience cognitive dissonance and gamble less.


Citation: Auer, M., & Griffiths, M. D. (2017). Cognitive dissonance, personalized feedback, and online gambling behavior: An exploratory study using objective tracking data and subjective self-report. International Journal of Mental Health and Addiction. Advance online publication. https://doi.org/10.1007/s11469-017-9808-1

DOI: https://doi.org/10.1007/s11469-017-9808-1

Keywords: behavioural tracking ; cognition ; gambling ; gambling expenditures ; online gambling

Topics: Information for Operators ; Online Gambling

Conceptual Framework Factors:   Exposure - Gambling Setting ; Types - Structural Characteristics ; Environment - Responsible Gambling ; Exposure - Accessibility ; Psychological Factors

Response Rate: 34.2%

Study Design: Observational: Cohort

Geographic Coverage: Norway

Study Population: Players (N=11,829) who had played at least one game for money in the past six months on the Norsk Tipping online gambling website during April 2015.

Sampling Procedure: The participants were drawn from the population that had played at least one game for money on the Norsk Tipping online platform during April 2015. The participants were randomly selected from 69,631 players.

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  • Services
    • Funding Opportunities
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    • Evidence Centre
    • Gambling from a Public Health Perspective
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    • Safer Gambling Evaluation Evidence Hub
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