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The phrasing of gambling payout messages affects how well people understand them

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Author(s): Newall, Philip W. S. ; Walasek, Lukasz ; Ludvig, Elliot A.

Journal: Psychology of Addictive Behaviors

Year Published: 2020

Date Added: March 23, 2021

Some gambling products provide messages about their average payouts. The phrasing of these messages affects how well consumers understand them. This study tested if people understood messages that used “house-edge” phrasing more than they understood the more common “return-to-player” phrasing. It also tested if people felt they had a lower chance of winning if the message included information about how volatile gambling payouts are in the short run.

Overall, participants understood the “house-edge” messages better than the “return-to-player” ones. Having information about volatility improved understanding of the return-to-player message. It had no effect on understanding of the house-edge message. However, participants felt they had a lower chance of winning if the message included information about volatility. This occurred for both return-to-player and house-edge messages. Thus, gambling products should use house-edge messages with volatility statements to help people understand the risk of gambling.


Citation: Newall, P. W. S., Walasek, L., & Ludvig, E. A. (2020). Risk communication improvements for gambling: House-edge information and volatility statements. Psychology of Addictive Behaviors. Advance online publication. https://doi.org/10.1037/adb0000695

Article DOI: https://doi.org/10.1037/adb0000695

Keywords: consumer protection ; Electronic Gambling Machines (EGMs) ; information resources ; messaging ; structural characteristics ; warnings

Topics: Game Types ; Information for Operators ; Slots and VLTs

Conceptual Framework Factors:   Gambling Types ; Environment - Culture of Social Responsibility ; Types - Structural Characteristics ; Exposure - Marketing and Messaging ; Environment - Responsible Gambling ; Resources - Harm Reduction, Prevention, and Protection ; Gambling Environment ; Environment - Public Policy ; Gambling Exposure ; Gambling Resources

Response Rate: Unknown. N=2025 (They recruited 2203 participants but excluded 178 participants because they did not gamble in the past year. This left a sample size of 2025).

Study Design: Experimental: RCT (randomized controlled trial)

Geographic Coverage: United Kingdom

Study Population: UK nationals who gambled online and had gambled in the past year (N = 2025).

Sampling Procedure: The researchers recruited people through Prolific Academic, an online crowdsourcing program. They recruited people who indicated in their Prolific profile that they gambled online. They later excluded anyone who hadn’t gambled in the past year.

Study Funding:

This study was funded by a Research Development Fund from the University of Warwick. 

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