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The use of behavioural change techniques in problem gambling prevention mobile applications

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Author(s): St Quinton, Tom ; Morris, Ben

Journal: Journal of Gambling Issues

Year Published: 2021

Date Added: December 20, 2021

Mobile health applications (apps) often employ behaviour change techniques (BCTs). BCTs aim to change behaviour by targeting psychological mechanisms. There are many types of BCTs that may be helpful in bringing about change. The aim of this study was to identify the types of BCTs used by current health mobile apps aimed at problem gambling. The researchers identified 40 apps that were free, in English, available in the United Kingdom, and targeted towards changing problem gambling behaviours. Around 95% of these apps used at least one type of BCT. The number of BCTs used by the apps ranged from 0 to 9. In total, there were 32 types of BCTs used across the 40 apps. However, this only represented about 35% of the types of BCTs that had been identified in research.

The authors suggested that app developers of these types of apps should consider implementing BCTs not already used by existing apps. They should also implement more than one type of BCT in their app. The authors also suggested that app developers work with health experts in behaviour change when developing the app.


Citation: St Quinton, T., & Morris, B. (2021). Gambling prevention mobile applications: Understanding the inclusion and use of behaviour change techniques. Journal of Gambling Issues, 48, 110-121. https://doi.org/10.4309/jgi.2021.48.5

Article DOI: https://doi.org/10.4309/jgi.2021.48.5

Keywords: behaviour change techniques ; gambling problems ; mobile devices ; online interventions ; prevention ; self-help ; smartphone

Topics: Gambling Assessment ; Gambling Resources ; Information for Operators ; Prevention

Conceptual Framework Factors:   Psychological Factors ; Resources - Harm Reduction, Prevention, and Protection ; Gambling Resources ; Resources - Interventions

Study Design: Taxonomy

Geographic Coverage: United Kingdom

Study Population: 40 mobile health applications aimed at reducing problem gambling and were freely available in the UK

Sampling Procedure: Apps were identified from two popular app stores (Apple and Google Play stores) using a prespecified search strategy. Apps that were in English, free to download, available in the UK, and aimed at problem gambling were included in the study.

Study Funding:

No funding was identified for this study.

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